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Jason
L. Mitchell Jason is a Software Engineer at Valve, where he works on real-time 3D graphics techniques across all of Valve's projects. Prior to joining Valve, Jason was the lead of the 3D Application Research Group at ATI Research for eight years. Jason received a B.S. in Computer Engineering from Case Western Reserve University and an M.S. in Electrical Engineering from the University of Cincinnati. He has also studied at the University of New South Wales in Sydney, Australia and worked in Tsukuba, Japan through the National Science Foundation Summer Institute in Japan. |
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| Professional Activities | ||
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| Publications and Technical Reports | ||
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| Conference Materials | ||
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| In the Media | ||
| Jason presented portions of ATI's WinHEC 2004 keynote (starting at 14:25 and again at 32:23) | ||
| Jason wrote a brief article on pixel shaders for the Spring 2004 issue of gameSTATE. | ||
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| Polygonal Jason appeared in the RADEON preview in the April 2000 issue of Maximum PC | ||
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