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Jason L. Mitchell
Jason has been a Software Engineer at Valve since 2005 and has worked on real-time game rendering for a variety of Valve's games as well as Source Filmmaker. He even got to apply his latent CAD skills during a stint as a 3D modeler on Left 4 Dead 2, modeling and texturing over 125 models for the game. Most recently, he worked on the VR game Half-Life: Alyx. After release of the game, he wrote and edited 35,000 words of technical scripts for the game's Developer Commentary feature, which shipped in November 2020. Prior to joining Valve, Jason was the lead of the 3D Application Research Group at ATI (subsequently acquired by AMD). Jason has published papers and articles on a variety of topics in real-time rendering and has spoken at a number of graphics and game development conferences around the world. Jason received a B.S. in Computer Engineering from Case Western Reserve University and an M.S. in Electrical Engineering from the University of Cincinnati. He has also studied at the University of New South Wales in Sydney, Australia and worked in Tsukuba, Japan through the National Science Foundation Summer Institute in Japan. |
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Professional Activities | ||
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Publications and Technical Reports | ||
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Conference Materials | ||
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In the Media | ||
Jason got to contribute to the writing and voiceover work for a video describing player locomotion in Half-Life: Alyx | ||
Upon the release of Half-Life: Alyx, Jason and colleagues talked to some press outlets such as UploadVR and CNET about the development process. He also talked to Shacknews about the subsequent release of Developer Commentary | ||
As a former writer and editor, Jason wrote a piece on how his time writing for his college paper led to a career in game development for the 50th Anniversary Issue of the CWRU Observer. | ||
Jason and Gabe discussed technical aspects of bringing Valve games to the Mac, just after Steam's Mac release, on The Conversation, which was also picked up by Ars Technica. | ||
Jason wrote a piece on the process of making the Left 4 Dead intro on the Left 4 Dead blog | ||
Jason presented portions of ATI's WinHEC 2004 keynote | ||
Jason wrote a brief article on pixel shaders for the Spring 2004 issue of gameSTATE. | ||
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Polygonal Jason appeared in the RADEON preview in the April 2000 issue of Maximum PC | ||
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