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Jason
L. Mitchell Jason is a Software Engineer at Valve, where he works on real-time 3D graphics techniques across all of Valve's projects. Prior to joining Valve, Jason was the lead of the 3D Application Research Group at ATI Research for eight years. Jason has published papers and articles on a variety of topics in real-time rendering and regularly speaks at graphics and game development conferences around the world. Jason received a B.S. in Computer Engineering from Case Western Reserve University and an M.S. in Electrical Engineering from the University of Cincinnati. He has also studied at the University of New South Wales in Sydney, Australia and worked in Tsukuba, Japan through the National Science Foundation Summer Institute in Japan. |
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| Professional Activities | ||
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| Publications and Technical Reports | ||
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| Conference Materials | ||
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| In the Media | ||
| Jason and Gabe discussed technical aspects of bringing Valve games to the Mac, just after Steam's Mac release, on The Conversation, which was also picked up by Ars Technica. | ||
| Jason wrote a piece on the process of making the Left 4 Dead intro on the Left 4 Dead blog | ||
| Jason presented portions of ATI's WinHEC 2004 keynote (starting at 14:25 & again at 32:23) | ||
| Jason wrote a brief article on pixel shaders for the Spring 2004 issue of gameSTATE. | ||
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| Polygonal Jason appeared in the RADEON preview in the April 2000 issue of Maximum PC | ||
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